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Johan Toralen
IIIJIIIITIIII
104
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Posted - 2013.06.17 15:19:00 -
[1] - Quote
Quote:3 - make the spawing containers colored by the rarity of the items inside (no more cargo scanning!!!)
I like this idea, but maybe a little different. Disable cargo scan but give a spew can with a rare item a different color. It would allow to somewhat balance the loot spew for group play as far as the regular loot drops go yet not screw solo explorers over the goodies or make group play/multiboxing a way more effective method for farming. It would really just give the second (lower skilled) guy a means for some decent enough beginner income which i think always was the intention.
Alkso agree with the npc's of course. Too easy to farm the sites in cheap frig. |
Johan Toralen
IIIJIIIITIIII
104
|
Posted - 2013.06.17 15:45:00 -
[2] - Quote
I have my mind mostly on nullsec sites. Ther's many quiet regions there, not many player pirates around. If you can run sites in low you can run sites in null for better rewards and with lower risks as it stands. I see plenty ppl farming there in frigs, not even bothered in the slightest by other players nearby. Something needs to be done to balance that out. But i offered other ideas then just npc rats in past threads: Higher skill requirements for hacking sites in null, damage output to the ship by defensive nodes. |
Johan Toralen
IIIJIIIITIIII
116
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Posted - 2013.06.19 18:42:00 -
[3] - Quote
Quote:Adding the npc's just force people to dual box with T3/T2 + covert op
No. The way it was on Sisi was that a single cruiser spawned in nullsec after failure. You can still run the sites just fine solo only have to bring a ship with a little tank or dps. It really just keeps the cheap frigs away, thereby reducing the number of people willing to ride the bandwagon and making it more profitable again for the rest of us. |
Johan Toralen
IIIJIIIITIIII
118
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Posted - 2013.06.20 12:25:00 -
[4] - Quote
dexington wrote:I only know of 3 ships design for doing relic and data sites, the exploration frigate, covert ops and T3 cruisers with Emergent Locus Analyser subsystem. Some of the frigates are unable to deal dps, eg. the helios only have 2 high slots which are used for cloak and probe launcher, and you probably can't kill a cruiser with the one drone it's able to use.
Which means the T3 really is the only viable option, and most people flying something expensive around low/null use a cloaked scout.
CCP just needs to give a virus bonus to force recons or create a new class of t2 exploration cruisers.
Quote:It's already very profitable
Not as profitable as it used to. And your view might be a little skewed because you're in Sansha space from what i gathered. You get the intact armor plates which are still valued ok'ish despite market crash.
Quote:and i like the idea that some week old newbie can take the chance, buy a frigate go to null and maybe make a fortune, if he makes it back alive.
Can still do that only risk/reward is in a more appropriate balance.
Quote:That is more in the spirit of exploration then the older players having a monopoly on null sec exploration, because it require the skillpoint, knowledge and isk to safely fly a T3 around null.
Old players don't have a monopoly. You can skill capable enough alt for profession sites (t3 + probe skills+hacking skills+some other basics) in about half year. Which isn't too much to asked for to exploit the riches from these sites. Plus you can assist someone else in the meantime as the sites are now made for group play or start in hisec, low sec which isn't too much to asked for either.
Quote:Besides many of the explorers flying frigates around null can fly better ship, there is just no reason to do it, you can buy a lot of covert ops for the price of a T3. You would not make a lot more isk by adding rats to the sites, you would just see more of the bigger ships.
Which would be a good thing in itself.
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Johan Toralen
IIIJIIIITIIII
118
|
Posted - 2013.06.20 19:16:00 -
[5] - Quote
Just had this idea. What do you think?
Virus strenght bonus is removed from all ships. Instead a new set of rigs is introduced. t1 has +5 strenght and coherence, t2 has +15 strenght and coherence (tweak high end sites a bit accordingly). The t2 rigs use great deal of t2 salvage and the bpc's only spawn in the sites occasionaly. This means, you can still run sites in nullsec just fine in cov ops or any ship really but have to invest quite a bit to do so efficiently. Target price i would say should be in the region of 100m+ for small and 250m+ per medium t2 rig.
I think this would have several pros. It creates a lot of new demand for t2 salvage directly from the exploration community for the exploration community. Cheap frigs in null would be a thing of the past but sites can remain as they are with no rats.
Since rigs don't drop when a ship gets destroyed it also serves as a nice sink for the oversupply and helps to keep prices stable. Hunters can salvage the wrecks tho and regain some of that salvage, right? So that's an additional incentive to hunt explorers because you know with almost certainty they are juicy targets in nullsec. So while the sites per se arn't dangerous more danger should come from other players.
The new bpc's would serve as a little extra income to offset the crashed decryptor market (have them spawn in data sites). |
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